LIFE 2.0 SPRING 2008 PROGRAM|
| | Saturday - March 15, 2008 |
| 9:00 AM PDT - 10:00 AM PDT |
| LSL University 1 - "HELLO, AVATAR!" |
| Mike Gunderloy - SL:MikeG1 Schumann |
Hour 1 of our six-hour crash course on Linden Script Language will take you through the basic anatomy, mechanics and syntax of LSL, a state- and event-oriented, semicolon-delimited scripting language that gives life to objects in Second Life.
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| Mike Gunderloy describes himself as "a recovered Microsoft addict." Author of numerous books on Windows, including a series of MCSD Training guides, books on ADO.NET, Access and VBA. He's also the author of a series of well-respected books on software design: Coder to Developer and Developer to Designer. Long known to the blogosphere as author of The Daily Grind, Mike now blogs at afreshcup.com, and develops in Ruby on Rails, Cocoa, and other challenging languages, including LSL |
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| 10:00 AM PDT - 11:00 AM PDT |
| LSL University 2 - "Program Structure and States" |
| Mike Gunderloy - SL:MikeG1 Schumann |
In this second hour, we'll focus on program structure and state logic: essential to well-structured LSL applications
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| 11:00 AM PDT - 12:00 PM PDT |
| LSL University 3 - "Data-Types, Lists, and Memory" |
| Mike Gunderloy - SL:MikeG1 Schumann |
Hour three introduces LSL data-types, variables, the all-important list type, and functions used to manipulate variables. Also discussed is the economics of memory usage in LSL, and techniques for getting around showstopper limitations.
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| 12:00 PM PDT - 1:00 PM PDT |
| SHOW-FLOOR OPEN! |
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Spend the luncheon hour with our sponsors, Sun Microsystems and Cisco Systems!
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| 1:00 PM PDT - 1:30 PM PDT |
| Sculpty Day II - Introduction and Opening Remarks |
| SL:Xenius Revere |
Following on the enormous popularity of Sculpty Day at Life 2.0 Fall, this expanded four-hour mini-symposium brings together eight of the finest artists, modelers, and art-tool software builders on the Grid. Artists, developers, web creatives will all profit from this diverse series of presentations, which encapsulate the latest technology, techniques and best-practice around the economical modeling of detailed forms and tricks of rendering with light and shadow. In this introductory speech, Xenius will explain the basics of how sculpted-prim technology works, explain why and in what situations it's used, and describe some of the scope of research, art and practical business now tying into this modeling capability.
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| Xenius Revere is one of the most advanced Maya practitioners, builder/architects and sculpted-prim modelers in Second Life. Formerly with Electric Sheep, now Creative Director for Deep Think Labs, Xenius is also in the midst of designing RIOT Combat, an ultra-immersive mechwar game on the Second Life platform. He also vends his furniture lines through YEP! and in a collaborative partnership with BAPFH. Finally, Xenius designed CMP's new sims in Second Life, exploring the outer limits of world-with-no-gravity deconstructive architecture in the process. |
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| 1:30 PM PDT - 2:00 PM PDT |
| Sculpty Day II - Aminom Marvin |
| SL:Aminom Marvin |
In this session, meet Sculptomancer Aminom Marvin, one of the most technically-advanced makers of "sculpted prim" art and utility objects on the Second Life grid. His best-selling virtual product-lines include hundreds of meticulously-detailed building components, machine parts, microgeometrics, faceted forms and more.
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| 2:00 PM PDT - 2:30 PM PDT |
| Sulpty Day II - TheBlack Box |
| SL:TheBlack Box |
TheBlack Box is the author of Sculpt Studio (now new and improved), the Wonder Chair and a growing line of security and sim-management products in the Tri-X line.
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| 2:30 PM PDT - 3:00 PM PDT |
| Sculpty Day II - Crash Prefect |
| SL:Crash Prefect |
Crash Prefect is a graphic artist now best-known in Second Life for his work creating the somber atmosphere of DarkLife, the world's first immersive adventure game set in an open virtual world.
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| 3:00 PM PDT - 3:30 PM PDT |
| Sculpty Day II - Anjin Mieli |
| SL:Anjin Mieli |
Anjin Mieli is a phenomenally-insightful developer, whose metaverse work has ranged from the creation of artificially-intelligent robot goldfish to processing chains that import geodata to produce minutely-detailed one-prim topologies.
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| 3:30 PM PDT - 4:00 PM PDT |
| Sculpty Day II - Cel Edman |
| SL:Cel Edman |
Cel Edman is the creator of SculptyPaint, one of the first opensource tools for SL sculpted-prim modeling
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| 4:00 PM PDT - 4:30 PM PDT |
| Sculpty Day II - Yuzuru Jewell |
| SL:Yuzuru Jewell |
Japan's Yuzuru Jewell is the creator of Rokuro, now available in a Pro edition -- a powerful and intuitive sculpted-prim texture generator for Windows; and Nomi (chisel), a sculpted prim relief-making utility, which derives 3D information from a photograph by assessing surface brightness.
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| 4:30 PM PDT - 5:00 PM PDT |
| Sculpty Day II - Xenius Revere |
| SL:Xenius Revere |
Xenius Revere is one of the most advanced Maya practitioners, builder/architects and sculpted-prim modelers in Second Life. Formerly with Electric Sheep, now Creative Director for Deep Think Labs, Xenius is also in the midst of designing RIOT Combat, an ultra-immersive mechwar game on the Second Life platform. He also vends his furniture lines through YEP! and in a collaborative partnership with BAPFH. Finally, Xenius designed CMP's new sims in Second Life, exploring the outer limits of world-with-no-gravity deconstructive architecture in the process.
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| Sunday - March 16, 2008 |
| 9:00 AM PDT - 10:00 AM PDT |
| LSL University 4 - I/O and Object Communications |
| Mike Gunderloy - SL:MikeG1 Schumann |
Hour 4 of our six-hour crash course on Linden Script Language covers how objects accept input, return data, and coordinate asynchronous distributed processing (i.e., talk among themselves) -- critical to most serious Second Life tools and utilities, and absolutely key to unleashing the power of this environment for simulation, dataviz and other challenging applications.
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| Mike Gunderloy describes himself as "a recovered Microsoft addict." Author of numerous books on Windows, including a series of MCSD Training guides, books on ADO.NET, Access and VBA. He's also the author of a series of well-respected books on software design: Coder to Developer and Developer to Designer. Long known to the blogosphere as author of The Daily Grind, Mike now blogs at afreshcup.com, and develops in Ruby on Rails, Cocoa, and other challenging languages, including LSL |
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| 10:00 AM PDT - 11:00 AM PDT |
| LSL University 5 - Physics, Movement and Rezzing |
| Mike Gunderloy - SL:MikeG1 Schumann |
In hour 5, we turn our attention to objects causing other objects to materialize and disappear; and to objects moving around -- both with and without application of physics. Object creation and movement in SL is great for entertainment, but it's also a critical component of many serious applications, from simulation to security.
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| 11:00 AM PDT - 12:00 PM PDT |
| LSL University 6 - LSL and the Web |
| Mike Gunderloy - SL:MikeG1 Schumann |
Integrating SL to the web enables bidirectional access to streamed media, content, data, and computing power: key to virtually every commercial virtual world application, to v-commerce, to metrics, to audience development and community. In the final hour of LSL University, Mike will talk about how SL talks to the web, and vice-versa.
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| 12:00 PM PDT - 1:00 PM PDT |
| SHOW-FLOOR OPEN! |
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Spend the luncheon hour with our sponsors, Sun Microsystems and Cisco Systems!
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| 1:00 PM PDT - 3:00 PM PDT |
| Intellectual Property, Privacy and Identity in Open Virtual Worlds |
| Eben Moglen (SL: EbenMoglen Euler) - Director, Chair and Chief Counsel of the Software Freedom Law Center; Mark Lenczner (SL: Zero Linden), Architect, Linden Lab; David Levine (SL: Zha Ewry), IBM Research; Sean Dague (SL: Neas Bade), Developer, IBM Linux Technology Center, Contributor, OpenSim; Tish Shute (SL: Tara5 Oh), principal, Ugotrade.com; John Jainschigg (SL: John Zhaoying), Exec. Director, UBM/ThinkServices Metaverse |
As virtual worlds become more open and more a part of business and daily life, they present opportunities to evolve traditional notions of intellectual property -- its value, security, uses and protection -- to interact richly with global community in surprising new ways, and to experiment with identity, trust, reputation and other socially- and economically-valuable constructs no longer non-optionally linked to the physical body.
What does this mean to the architecture of virtual worlds and the systems that interconnect and plug into them? And what does it mean to the system of laws, regulations and common-sense assumptions governing human intercourse in these environments? In this free-ranging two-hour panel discussion, we bring together key architectural thinkers from the domains of law and software to discuss and debate these issues.
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Eben Moglen, Director, Chair and Chief Counsel of the Software Freedom Law Center, has had a distinguished career as a legal scholar and courtroom pioneer on the bleeding edge of technology. He defended Philip Zimmerman, author of PGP, against criminal charges brought against him by the Customs Service under the Arms Export Control Act. He was primary enforcer of the Free Software Foundation's GNU public license, and is the architect of GPLv3.
Mark Lenczner is one of the key architects of Second Life's evolving infrastructure. He authored the first draft of the SL Grid Open Grid Protocol, a key step forward towards virtual worlds interoperability.
David Levine works on virtual world architecture and applications for IBM. He is a key organizer of the Architecture Working Group (AWG), a key open initiative, headed by Linden Lab with contributions from IBM and other vendors, with the goal of evolving virtual worlds' architecture to large scale and interoperability.
Sean Dague is an IBM Linux expert, who, since 2007, has been a key contributor to OpenSim, a project that began as an attempt to reverse-engineer and opensource a Second-Life compatible server system, and has expanded into a loose, but highly-productive confederation of coders, alternative grids, and grid-architectural extensions.
Tish Shute blogs on virtual worlds and allied technology at ugotrade.com, and is one of the best-respected citizen journalists now covering this fast-growing field. This panel grew substantially out of her wide-ranging research on open grids and related topics.
John Jainschigg is Executive Director of UBM/ThinkServices Metaverse (formerly CMP Metaverse), and the founder of Life 2.0. |
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| Monday - March 17, 2008 |
| 9:00 AM PDT - 10:00 AM PDT |
| KEYNOTE: 3DV AND THE FUTURE OF IMMERSION |
| Mitch Kapor, Chairman, Linden Research - SL:MitchK Linden |
Deeper, more satisfying immersion hangs fire on the emergence of a new generation of interfaces, which harness gesture both to project identity and assist communication, and to enable simpler, more vivid means of interacting with objects and people. Continuing the thread begun at Davos and Metaverse U., at Stanford, Mr. Kapor will describe and chart the implications of one such device, nearing introduction.
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| Mitchell Kapor is the Chairman of Linden Research, maker of Second Life. He is a software designer, entrepreneur, activist and philanthropist. In 1982 he founded Lotus Development Corporation and designed Lotus 1-2-3, the "killer app" which made the PC ubiquitous in business. As an angel investor, he was the first funder of UUNET, Real Networks, and Linden Labs. He is the co- founder of the Electronic Frontier Foundation, which has been called the ACLU of cyberspace, and is the former Chair of the Mozilla Foundation, which makes the open source Firefox web browser. He is also a trustee of the Mitchell Kapor Foundation, which supports programs in education and environmental justice, and of the Level Playing Field Institute, whose mission is to enhance equal opportunity in the workplace and support the values of an inclusive society. |
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| 10:00 AM PDT - 11:00 AM PDT |
| CANCELLED DUE TO ILLNESS |
| Susan Wu, Principal, Charles River Ventures |
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| Susan Wu has a background in game design and as builder and manager of successful software and online ventures such as The Apache Foundation, Predictive Systems and USWeb. At CRV, she's instrumental in overseeing investments in gaming and virtual worlds. |
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| 11:00 AM PDT - 12:00 PM PDT |
| METANOMICS @ LIFE 2.0: NICK YEE |
| Nick Yee, PhD, Research Scientist, PARC; Robert Bloomfield, Professor, Johnson School of Management, Cornell - SL:-, Beyers Sellers |
Prof. Bloomfield will interview Nick Yee on current research, including implications of the Deadalus project, work at Stanford's Virtual Human Interaction Lab, and with Xerox' PlayOn group. In addition to Life 2.0 realtime video on life20.net, this session will be broadcast via SLCN.TV
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Nick Yee is a research scientist at Palo Alto Research Center, whose work centers on the behavior of users of immersive virtual environments, including virtual worlds and MMORPGs. He's affiliated with the long-term Project Deadalus, which has to date captured more than 40,000 user profiles; and with Xerox' PlayOn project, focusing on quantitative research on the social, cultural and economic behavior of online gamers.
Robert Bloomfield (SL: Beyers Sellers) is a professor of Accounting at Cornell's Johnson School of Management, and host of Metanomics, one of SLCN.TV's most popular shows, focusing on topics in metaverse economy and business.
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| 12:00 PM PDT - 1:00 PM PDT |
| SHOW-FLOOR OPEN! |
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Spend the luncheon hour with our sponsors, Sun Microsystems and Cisco Systems!
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| 1:00 PM PDT - 2:00 PM PDT |
| MULTIVERSE: UNDER THE HOOD |
| Rafael Cedeno, CTO and co-founder, Multiverse; Corey Bridges, co-founder and Executive Producer, Multiverse - SL:Raf Dawg;Corey Dawg |
The makers of the Multiverse platform dive deep to show how their platform works, and explain why it can perform at scales of up to 2,000 avatars on a single server, presenting rich 3D environments such as their recently-released Virtual Times Square demo, and supporting hundreds of current development projects by teams of all sizes.
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Rafael Cedeno, CTO and co-founder of virtual world platform maker Multiverse, is a developer of long experience building applications that work efficiently at massive scales. He began his career at Excite/McKinley, where he co-designed their web search engine; developed dynamic page-generation technology for Netscape/AOL; founded ThemeStream, and was director of engineering at Kontiki.
As Multiverse' Executive Producer and Marketing Director, Corey Bridges oversees business development and developer relations with thousands of game development teams, ranging from garage developers to Fortune 100 companies to Hollywood legends. Prior to co-founding Multiverse, he held high-level marketing and business development positions with Netflix, Netscape, Zone Labs, Borland and The Discovery Channel.
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| 2:00 PM PDT - 3:00 PM PDT |
| DATA VISUALIZATION IN SECOND LIFE |
| Melanie Swan (SL: Xantha Oe) - Futurist, MS Futures Group; Michel Gallant (SL: Stormbringer Blackflag), Technical Lead, Pleiades Consulting; Eric Hackathorn (SL: Hackshaven Harford), IT Specialist, NOAA; Ben Lindquist (SL: Arkowitz Johnson), CEO, GreenPhosphor, LLC; SL: Eloise Pasteur, Second Life Dataviz Developer; Gus Rosania (SL: Caia Alter), Assistant Professor, College of Pharmacy, University of Michigan |
So far virtual worlds have been used mainly for architectural builds and interaction. The next obvious step is making them alive with data, streaming in data and representing it visually. Data visualization in Second Life is growing rapidly: open-source building-block tools are being made available to the community and developers and end-users are creating enterprise and science applications. There is a dataviz wiki and a "Data Visualization" group in Second Life. This panel will provide a live demo of dataviz tools and discuss the challenges and techniques for bringing data into Second Life and turning it into useful representations.
This panel will show some of the most exciting work now being done by private companies, government agencies and independent developers in data visualization: projects as diverse as 3D graphing, realtime display of weather data and dynamic histogram generation in 3D.
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| 3:00 PM PDT - 4:00 PM PDT |
| OPENSIM: NOW AND FUTURE |
| Tedd Hansen, OpenSim - SL:Tedd Maa |
OpenSim began as an independent reverse-engineering of Second Life's server system -- intended as a tool to create SL-compatible open grids. The project has evolved significantly, though, and in recent months, a new grid architecture and other powerful extensions have emerged, and real open grids based on the technology have come into being. Tedd Hansen, a key contributor to the project, will update us on where OpenSim stands, who's working to extend it, and why it may go beyond where even SL envisioned going.
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| Tedd Hansen (SL: Tedd Maa) is a programmer of diverse experience in .Net and Linux. He is a key contributor to OpenSim, the independently-engineered opensource SL-compatible server. |
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| 4:00 PM PDT - 5:00 PM PDT |
| SHOW FLOOR OPEN! |
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| 5:00 PM PDT - 7:00 PM PDT |
| BIRDS OF A FEATHER: FOUNDATIONS, NOT-FOR-PROFITS, HUMANITARIAN WORK IN VIRTUAL WORLDS |
| Sharon Burns (SL: Sharon Macfound, CIO, MacArthur Foundation; Benjamin Stokes (SL:Benjamin Macfound), Program Officer, MacArthur Foundation |
This birds-of-a-feather session, in the amphitheatre, will be a relaxed open discussion on topics such as the role of the foundation in virtual worlds, charitable and humanitarian causes, education, and the vexing question of technology divides between classes and cultures. With us are special guests, Sharon Burns, CIO of the John D. and Catherine T. MacArthur Foundation, and her colleague Benjamin Stokes, program officer.
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Sharon Burns (SL: Wrigley Kidd) is the CIO at the MacArthur Foundation. In addition to her traditional work in technology capacity planning for the MacArthur Foundations' international grantmaking she tracks emerging technologies to better understand how these new tools can be used effectively among grantees. Virtual worlds is one area the Foundation has been exploring in their work on Digital Media and Learning.
Benjamin Stokes (SL: Benjamin Macfound) is a Program Officer at the MacArthur Foundation. He works on the five-year, $50 million initiative that examines how digital media is changing the way young people learn, play, socialize, and participate in civic life. Previously, Benjamin co-founded Games for Change (G4C), the central organization advancing games media for positive social change.
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| 7:00 PM PDT - ? PM PDT |
| DANCING IN THE SKY |
| Tuna Oddfellow, Magician |
Tuna Oddfellow is one of the hottest multimedia artists and experiential entertainers now working in the metaverse. He's built a huge platform in the sky over CMP's islands, and is waiting to entertain us with a deeply-immersive and mind-bending display of light, music, and ... magic. Landmarks to the venue will be distributed at the amphitheatre.
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| Tuna Oddfellow, CEO Indigenis |
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| Tuesday - March 18, 2008 |
| 9:00 AM PDT - 10:00 AM PDT |
| KEYNOTE: Project Wonderland - 3D Toolkit for Building Virtual Worlds |
| Nicole Yankelovich, Principal Investigator, Collaborative Environments Project, Sun Microsystems Laboratories |
Project Wonderland is an open source toolkit for building 3D virtual worlds for business and education collaboration. Within a Wonderland virtual! world, p s, interact with team members, and have chance encounters with colleagues, all using natural voice interaction. Most importantly, real work can be accomplished with Wonderland's support of X and Java applications as well as innovative telephone integration. With application sharing as the default, people can create, edit, and share documents within the virtual world. Wonderland is built on top of the Project Darkstar game server platform, which provides enterprise-grade scalability, reliability, and flexible integration with other enterprise systems.
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| Nicole Yankelovich is Principal Investigator of the Collaborative Environments program at Sun Microsystems Laboratories in Burlington, MA. Her areas of expertise include virtual worlds, collaborative computing, speech applications, hypertext, and user experience design. |
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| 10:00 AM PDT - 11:00 AM PDT |
| PSYCHOGRAPHICS OF VIRTUAL WORLDS: MEDIA CONSUMPTION |
| Mary Ellen Gordon, Managing Director, Market Truths Limited - SL:Pebbles Hannya |
Doing business in emerging virtual worlds demands understanding the behavior and preferences of users. Market Truths, Ltd., is among the first global market-research organizations to undertake disciplined research in Second Life and similar environments in an effort to map and project user behavior and preferences in ways marketers will find immediately applicable, both to go/no-go decisions on metaverse investments and to the design of effective programs in these environments. Dr. Gordon will use as her starting-point recent MT research on media consumption among virtual world users, and reveal some surprising facts about how this audience wants to engage, inform itself, and develop consumer relationships.
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| Mary Ellen Gordon has been on the forefront of developing research methodologies and analytical techniques for conducting marketing research in the unique environments of virtual worlds. She was responsible for the research methodology and analysis portions of proprietary virtual world research projects Market Truths has completed for well-known brands in the US and UK as well as for publicly available reports about various aspects of Second Life including reports on Real Life Brands in Second Life, the SL Entertainment Market, and Psychographic Segments and Media Consumption.
Mary Ellen has taught business courses for a variety of educational institutions, and her academic research has been presented at many international conferences, and published in textbooks and peer-reviewed journals including Psychology and Marketing, the Journal of Public Policy and Marketing, Managerial Issues, the Journal of Marketing Education, and the Journal of Interactive Marketing. Mary Ellen is a member of the American Marketing Association and the Marketing Research Association (with Expert Professional Researcher Certification). |
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| 11:00 AM PDT - 12:00 PM PDT |
| MINDMAPS IN SL: INFORMATION VISUALIZATION |
| George Kurtz (SL: Butch Dae), Team Leader, VIT World Group; John Lopez (SL: Goedeke Messmer), developer |
The VIT World Project is an effort to stimulate development and promote collaboration within the Second Life, with the goal of defining Virtual Information Technologies (VIT). Among other projects, VIT has assembled one of the world's largest databases of information on virtual spaces and have developed a 2D Mind Map to organize that information. It has about 1,000 nodes and thousands of links to websites, articles, videos, conferences, etc. The database is also available inworld via an innovative 3D mindmap tool, which VIT has developed and is extending and generalizing. Join us for a conversation with VIT, and a demo of this fascinating user interface.
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George Kurtz, Butch Dae/SL is currently semi retired and the Team Leader of the VIT World Group in Second Life. His background is in Information Technology and has over 40 years of experience in the development, implementation and management of IT solutions.
John Lopez, Goedeke Messmer/SL built the 3D prototype browser for VIT and is the CTO at a software company that produces software for the insurance industry. He has also been an independent consultant providing IT solutions for over twenty years.
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| 12:00 PM PDT - 1:00 PM PDT |
| SHOW FLOORS OPEN |
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During this break, please visit our sponsors, Sun Microsystems and Cisco Systems.
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| 1:00 PM PDT - 2:00 PM PDT |
| MICROSOFT VIRTUAL EARTH: THE METAVERSE DEVELOPER'S VIEW |
| Chris Pendleton, Virtual Earth Technical Evangelist, Microsoft Live Search - SL:CP Kirax |
Microsoft Virtual Earth offers and connects with a wide array of APIs for including real-world data functionality and general mapping and display in applications of all kinds. Chris will describe current APIs to Virtual Earth, and explain how this real-world geodata system can be helpful in the metaverse.
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| Chris Pendleton blogs at http://blogs.msdn.com/virtualearth and evangelizes VE to developers around the world, most recently at MiX, where he was shooting down UFOs over an MSVE-depicted helicopter flyover view of upstate New York. |
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| 2:00 PM PDT - 3:00 PM PDT |
| Project Darkstar: Update |
| Chris Melissinos, Chief Gaming Officer, Sun Microsystems - SL:ChrisMelissinos Sunmicrosystems |
Darkstar is a highly-scaleable platform for deploying massively multiplayer games and similarly demanding applications. Chris will give us an update on progress in building a Darkstar community that offers zero cost of entry and the ability to leverage the "smart people who don't work for you."
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| Chris Melissinos is Sun Microsystems' Chief Gaming Officer, lifelong videogamer and avid game collector. His responsibilities include the development of Sun Microsystems programs, offerings, and vision targeting the electronic entertainment industry. He is responsible for driving an industry-wide movement toward Java technology-based game development and promoting Sun's online game server technology which lives at ProjectDarkstar.com. Melissinos' speaking and keynote resume includes high profile conferences such as the Consumer Electronics Show, Electronic Entertainment Expo, Game Developers Conference, Harvard's Cyberposium, JavaOne, iHollywood, Java Conference in Milan, Italy, and Games4Change. |
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| 3:00 PM PDT - 4:00 PM PDT |
| CNN's iReport.com |
| Mitch Wagner (SL: Mitch Wagner), an executive editor at InformationWeek; Rhonda Lowry (SL: Rhonda iReport), Vice President of Emerging Technologies for Turner, a Time-Warner Company; Lila King, Senior Producer for Interactive Storytelling for CNN. |
CNN's iReport.com allows anyone to upload video, text, audio, and images for reporting and commentary on the issues of the day, including the U.S. Presidential elections, and Hurricane Katrina, the Virginia Tech shootings. Anyone can, and 10,000 people do, every month. Join us for a conversation with Rhonda Lowry, VP Emerging Tech for Turner, and Lila King, Sr. Producer for Interactive Storytelling for CNN, who'll talk about how they manage the project, its benefits and drawbacks, and how Second Life plays an integral part.
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| 4:00 PM PDT - 5:00 PM PDT |
| TOUR: SUN MICROSYSTEMS ARCHIPELAGO |
| Fiona Gallagher, Virtual Worlds Marketing, Sun Microsystems - SL:Fiona May |
Sun Microsystems' Second Life archipelago offers a congenial and carefully-planned set of environments, serving the needs of Java and Solaris developers, the IT and opensource communities. Fiona and her colleagues will give us a tour of Sun's facilities, and show us how they're bringing Sun's diverse global business inworld to new markets.
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| Fiona Gallagher is chiefly responsible for Sun's virtual world initiatives. |
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| Wednesday - March 19, 2008 |
| 1:00 PM PDT - 2:00 PM PDT |
| EXODUS TO THE VIRTUAL WORLD |
| Professor Edward Castronova, Indiana University |
Professor Castronova's new book, Exodus to the Virtual World., states the provocative thesis that a continual migration is now happening between physical reality and the alternative realities offered by open virtual worlds and massive online games, and that the two modes of existence will henceforth co-adapt, competing for the attention, time, and money of users. Join us for a conversation about Exodus, facilitated by John Jainschigg (SL: John Zhaoying).
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Edward Castronova (PhD, Economics, Wisconsin, 1991) is an Associate Professor in the Department of Telecommunications at Indiana University, Bloomington. He is an expert on the economies of large-scale online games and has numerous publications on that topic. His latest is a book, Exodus to the Virtual World.
John Jainschigg (SL: John Zhaoying) is Executive Director of UBM/ThinkServices Metaverse, the metaverse-events business unit of United Business Media-US/ThinkServices, and founder of Life 2.0.
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| Thursday - March 20, 2008 |
| 9:00 AM PDT - 10:00 AM PDT |
| NOTES FROM THE NEW WORLD |
| Wagner James Au - SL:Hamlet Au |
Wagner Au's new book charts the history of Second Life from an insider's perspective, and is informing a new generation of readers -- including some skeptics -- about the power of this prototypic environment and the culture that creates it. Join us for a conversation with Wagner James Au about the book, and learn where SL came from, and perhaps where it's going.
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| As an "embed" under contract to Second Life creators, Linden Lab, from April 2003 to February 2006, Wagner James Au was the first journalist to seriously chronicle the events of an emerging society. That work has subsequently continued at New World Notes, at gigaom, and in a series of insightful books -- most recently The Making of Second Life: Notes from the New World". |
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| 10:00 AM PDT - 11:00 AM PDT |
| WHY NOT WHYVILLE? |
| James Bower, founder, Chairman and CEO, Numedeon (Whyville) |
Founded in 1999, the now-ultrapopular kids' virtual world of WhyVille combines social networking and entertainment with a sophisticated approach to learning -- all under a simple, friction-free web interface that lets anyone play. The explosive growth of this community has been driven, in part, by particular success with girls, who find in Whyville a congenial environment for learning and using math and science. This is one of many reasons why educators, virtual worlds developers and marketers are looking to Whyville for clues, and to founder Dr. James Bower for answers.
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| James Bower is Founder, Chairman and CEO of Numedeon Inc., producer of Whyville.net, one of the most popular educational web sites for children, with 2.2 million registered users (as of April 2007). He is also a Professor of Computational Neuroscience at the University of Texas Health Science Center at San Antonio and at the University of Texas, San Antonio. Bower was a professor at the California Institute of Technology (Caltech) for 17 years. His scientific research focuses on the cerebellum and the mammalian olfactory system and employs a variety of experimental and computational techniques. His laboratory invented the neural-simulation system GENESIS and pioneered techniques in multi-single-unit neuronal recording. He has a longstanding interest and involvement in science education at all levels, having founded several international courses in computational neuroscience and established annual computational neuroscience meetings. In 1999, Bower founded Numedeon to apply "virtual world" technologies to education. He has published more than 100 scientific articles and has authored several books. Bower received a Ph.D. in neurophysiology from the University of Wisconsin-Madison. |
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| 11:00 AM PDT - 12:00 PM PDT |
| SECURITY IN THE OPEN GRID |
| Mark Ferlatte (SL: Mark Linden), Security Architect, Linden Lab; Dr. Burt Kaliski (SL: Modulo Mathy), Director, EMC Innovation Network |
The emergence of open, public metaverse grids presupposes the need for transactional security, identity protection, authentication, validation of trust, and the presumption that minimum necessary information will be passed in all forms of negotiation (e.g., if we need to know you're 21 to admit you to an adult segment of our grid, does that mean we need to see your credit-card or driver's license?). In this session, Mark Ferlatte (SL: Mark Linden), security expert at Linden Lab, will converse with Dr. Burt Kaliski (SL: Modulo Mathy), Director of the EMC Innovation Network -- a world-renowned expert in the logic and mathematics of encryption -- formerly Chief Scientist and Vice President of Research at RSA Laboratories.
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Dr. Burt Kaliski is one of the world's leading experts on the logic and mathematics of encryption. His path to EMC began at the RSA startup that came out of MIT in the 1980s, where he was the company's first full-time scientist and in 1991 helped launch RSA Laboratories. During RSA Laboratories' early days, Dr. Kaliski coordinated the development of the now widely adopted Public-Key Cryptography Standards (PKCS). He later served as chair of the IEEE P1363 working group, which developed a standard, IEEE Std 1363-2000, covering the three main families of public-key cryptography. e was also the general chair of CRYPTO '91 and the program chair of CRYPTO '97 and CHES 2002, and a member of the advisory board for the Encyclopedia of Cryptography and Security. He is now Director of EMC Innovation Network, a global resource for internal evangelization of new science and technology within the far-spanning divisions of EMC Corporation.
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| 12:00 PM PDT - 1:00 PM PDT |
| SHOW-FLOOR OPEN! |
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| 1:00 PM PDT - 2:00 PM PDT |
| METAHUD: SOCIAL NETWORKING IN N DIMENSIONS |
| SL:Robbie Kiama |
The problem of searching and sorting through reams of inworld content has still not adequately been addressed -- either by conventional spidering approaches, or by well-known sites like SL Exchange that offer a merchant platform. MetaMart is an effort to apply the wisdom of crowds to the problem of diverse content. In effect, it's an inworld social network -- worn as a HUD, communicating with a coordinating server. It provides a huge range of social functions, including a Twitter-like subscribe feature that lets you prioritize the choices made by those you trust. And it offers a democratic way for communities to vote on what they find valuable, making it searchable by other users.
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| Robbie Kiama is a Lithuania-based developer and principal of MetaMarket |
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| 2:00 PM PDT - 3:00 PM PDT |
| ENRICHING THE INWORLD EXPERIENCE: VOICE AND VIDEO |
| Guillaume Cohen, founder and CEO, Veodia; Rob Seaver (SL: Manuj Pickles), founder and CEO, Vivox (SL Voice) |
Join us for a conversation with two critical innovators in Internet realtime media, both working to improve and enrich the user experience of virtual worlds and their applicability to business and entertainment. Rob Seaver, CEO of Vivox, was instrumental in the creation of VoIP substrates for today's largest multiuser environments, including Second Life. Guillaume Cohen, CEO of Veodia, has created what's arguably the gold standard in user-produced streamed video compatible with SL.
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Prior to founding Veodia, Guillaume was head of the Enterprise Business at Envivio, a spin-off of France-Telecom, and the leader in MPEG-4 and H.264 technology for IP Television. At Envivio, he started and grew the enterprise market into the most profitable business unit. His products were deployed at hundreds of customers including Citigroup, Cornell University, Oracle, and the European Commission. He also initiated the Enterprise Work Group at the Internet Streaming Media Alliance (ISMA) and was a panel speaker at many streaming media conferences. He holds degrees from Ecole Polytechnique and ENSTA in Paris, France.
Rob Seaver brings extensive experience in communications and online services to Vivox. Before joining industry pioneer Jeff Pulver in launching Vivox, Seaver was head of strategy, chief financial officer, and a member of the management board of Einsteinet AG, where he helped build the company from start-up to Euro 65 million in revenue and 440 employees. As managing director of Madrid-based Jazzya Investments, he planned and executed the launch of new communication and media ventures. Prior to that, he held positions in investment banking at Goldman Sachs International and as an attorney with Sullivan & Cromwell in London. Seaver holds a JD from the University of California, Berkeley, and an AB degree from Harvard College. |
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| 3:00 PM PDT - 4:00 PM PDT |
| From Architecture to Wikitecture: How Virtual Worlds and Web 2.0 Will Revolutionize the Profession |
| Jon Brouchoud (SL: Keystone Bouchard); Ryan Schultz (SL: Theory Shaw) |
If you can contribute to the world's largest encyclopedia and operating system through Wikipedia and 'Open Source' software, could Second Life be used as the 3-dimensional platform for an Open-Source approach to architecture and humanitarian building projects worldwide? We will demonstrate and discuss how a global team of contributors is currently using the Wikitecture technology to collaborate on the design of a tele-medical and community center for a poor region in rural Nepal.
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Jon Brouchoud is an evangelist for virtual architecture, a futurist and designer focusing on the convergence of architecture, virtual worlds and augmented reality. He has collaborated on a wide range of virtual reality projects including the U.S. House of Representatives, Autodesk Island, TED Island and more. He has also helped coordinate Second Life events for Cameron Sinclair (Habitat for Humanity) Sergio Palleroni (University of Texas School of Architecture), Chris Luebkeman (ARUP), Phil Bernstein (VP Autodesk), Carl Bass, (Autodesk CEO), John Gage (VP Sun Microsystems), and U.S. Congressman George Miller.
He is author of 'The Arch' blog, founder of Architecture Islands, an incubator for architects and designers in virtual worlds, and also leads the Architecture in Second Life community group. He is co-founder of Studio Wikitecture, a Web 2.0 based architectural collaboration methodology, and founder of Crescendo Design, a studio specialized in developing sustainable design concepts. His 'Nutrihouse' design was chosen for construction in the Cradle-to-Cradle Home competition from over 625 entries worldwide. He also won 3rd place for his entry in the Tuscon Gateway International Design Competition. Jon has a Master of Architecture degree from the School of Architecture and Urban Planning, University of Wisconsin, Milwaukee.
Ryan Schultz, Assoc. AIA has spent the last several years researching the concept of 'Integrated Practice,' and what it would mean to open it even further, even if it means open-sourcing architecture and urban planning altogether. He co-founded Studio Wikitecture, a hybrid firm that blends software design with architectural design, which is currently in the early phase of developing a web-based platform. Like Wikipedia, Wikitecture will enable a loose, self-organizing network of building professionals to share and leverage their collective knowledge in the co-conception and co-production of the built environment. Over the last ten years, Ryan has been practicing architecture at the following firms: Kubala Washatko, Perkins+Will, and Valerio Dewalt Train. |
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| 5:00 PM PDT - 7:00 PM PDT |
| PUBLIC WORKS IN SECOND LIFE |
| Kim Smith (SL: Rissa Maidstone), Director of Operations, UBM Metaverse; Pam Broviak (SL: Pam Renoir), LaSalle, IL Public Works Director and founder of Public Works Island; Jon Brouchoud (SL: Keystone Bouchard), Co-Founder, Studio Wikitecture and Architect; Professor Terry Beaubois (SL: Tab Scott), Director, Creative Research Lab-MSU; Oliver Goh (SL: Eolus McMillan), responsible for Eolus One which is exploring how virtual worlds can be used for facilities management, building automation, smart building design and virtual operations; and Kirsten Kiser (SL: KK Jewell), Architect and founder of arcspace.com;James Matney (SL: TEEX Clary), Project Manager for Texas Engineering Extension Service |
Join us for a discussion of municipal public works applications in use or being developed within Second Life, followed by a lively open conversation about the possible uses of Second Life for city and urban planning, conceptual design, and community drop-in meetings.
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| 7:00 PM PDT - > PM PDT |
| SUN MICROSYSTEMS PARTY! |
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Join us for an all-out party at the dance club to celebrate Sun Microsystems, with live entertainment from Joanie Pimentel (SL: JoanieP Honi) of top-selling Boston band, SuperHoney!
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| Friday - March 21, 2008 |
| 9:00 AM PDT - 10:00 AM PDT |
| KEYNOTE: THE FUTURE OF WORK AND WORKSPACES |
| Christian Renaud, Chief Architect, Networked Virtual Environments, Cisco Systems |
In this keynote, Christian Renaud explores the notion that virtual worlds, among other technology-based social and information tools, will re-intermediate and re-empower sectors of the workforce, demographics, and groups who now seem disenfranchised and displaced by globalization, the need for travel in hyperspeed business, and other trends commoditizing labor.
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| Christian Renaud is the Chief Architect of Networked Virtual Environments for the Cisco Technology Center. Technology Center acts as 'intrapreneurs' for the efforts of Cisco’s Corporate Development organization, providing business rationale and market insight for determining future Cisco emerging technologies. The Technology Center is Cisco’s corporate incubator chartered with identifying emerging markets and technologies and developing them into new revenue streams for the company. |
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| 10:00 AM PDT - 11:00 AM PDT |
| EVOLUTION OF BUSINESS IN SECOND LIFE |
| Ron Blechner (SL: Hiro Pendragon), CTO Involve! |
In this session, Hiro will chart the past history of business efforts to explore and build presence in Second Life -- a process now having transited three or more distinct phases.
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| Ron Blechner founded Out of Bounds Software in 2004, merging with Involve! (then Infinite Vision Media) in late 2006. He has been a major presence on the Second Life/Virtual Worlds scene for years -- co-founder of the Second Life Community Convention, pioneer of mixed-reality programming. Since joining Involve, he's touched dozens of high-profile projects, including creating Second Life presences for The Weather Channel. |
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| 11:00 AM PDT - 12:00 PM PDT |
| THE ROAD TO THE CATHEDRAL, REVISITED |
| Catherine Fitzgerald (SL: Prokofy Neva) |
Important social, economic, and ethical imperatives -- and much of human nature -- are overlooked when one attempts to engineer virtual worlds (or virtual-world assets) from the "Code is Law" perspective. Following on her recent blog post, Prokofy will enumerate some of these, and discuss the failure of many attempted strategies for harnessing community energy to produce expected results.
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Prokofy Neva has been a Russian translator and interpreter and consultant on human rights and civil society for 30 years, and worked for a variety of non-profits and news companies. She's published several dozen translations from Russian to English including the works of some of the last members of the Soviet Politburo (Yeltsin, Ligachev, Gorbachev, Yakovlev, Shevardnaze) the former Russian president Putin, historic figures like Lenin and Stalin, and modern journalists and commentators like Yevgeniya Albats.
She came to Second Life in 2004 from the Sims Online, and opened up a rentals agency beginning with the sims Refugio, Ross, and Ravenglass and expanding to about 17 sims worth of mainland and private island spread over 65 sims. She runs the largest and oldest mainland rentals business inworld in SL and supports the SL Public Land Preserve, various new-user communities and the orientation infohub, Memory Bazaar. She blogs at Second Thoughts, has contributed to the SL Herald and other sites. |
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| 12:00 PM PDT - 1:00 PM PDT |
| SHOW-FLOOR OPEN! |
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| 1:00 PM PDT - 2:00 PM PDT |
| FORTERRA |
| Robert Gehorsam, President, Forterra Systems |
Forterra Systems makes a powerful immersive platform, aimed at building virtual worlds for learning, training, and human-process simulation. In this hour, Forterra's Robert Gehorsam will describe the system and its toolkit, and describe the work of current customers in applying this technology in demanding applications.
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| Robert Gehorsam has over 24 years of management experience in online games and entertainment media. As Forterra’s President, he applies that experience to leveraging commercial game technology for government, medical, educational, and corporate applications. Robert is a frequent public speaker and contributes to government studies on this topic. Previously, he served as Senior Vice President, Programming and Production, at Viacom’s CBS Internet Group. Prior to Viacom, he was Senior Vice President at Sony Online Entertainment, overseeing operations, product acquisition, development, and technology. He has also held management positions at Scholastic and Simon & Schuster Electronic Publishing, and consulted to Microsoft, AOL, CNET, and Ziff-Davis. |
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| 2:00 PM PDT - 3:00 PM PDT |
| ELECTRIC SHEEP IN SECOND LIFE |
| Scott Draves (SL: Spot Draves); SL: Somatika Xiao |
Scott Draves and Somatika Xiao recently collaborated on a multimedia exhibition in Second Life, combining Xiao's 3D constructs with video and imagery generated by Draves' Electric Sheep parallel processing network system. In this hour, they will discuss their work; Draves will describe some architectural detail of the Electric Sheep processing and rendering system, and landmarks will be given allowing Life 2.0 attendees to tour the exhibit at the conclusion of our 3-4 PM session.
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| Scott Draves is an artist and the developer of Electric Sheep, a freeware screen-saver that doubles as a distributed processing engine, using spare machine-cycles to cogenerate and render complex fractals. Somatika Xiao is a 3D artist who works in virtual environments. |
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| 3:00 PM PDT - 4:00 PM PDT |
| TANGIBLE INVOLVEMENT: PROJECTING HUMANITY INTO VIRTUAL WORLDS |
| Frederick Faller (SL: Valradica Vale); Nicholas Chase (SL: Chase Marellan) |
Human engagement and attention are triggered by subtle cues, and enabled
by gestures both affective and communicative. Frederick Faller, Nicholas
Chase and their colleagues are developing a line of products that bring
more human gestures into environments like Second Life, with an eye to
increasing immersion, intelligibility and quality of all forms of
business and social interaction.
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Frederick Faller (Valradica Vale) created a new combined technology he
calls RENDEZVOUS Animators - AAMV's (Avatar Animation & Motion
Vehicles), which enable avatars to provide such simple human contact as
walking hand-in-hand to make the motion, actions & more importantly
interactions of avatars more "human". He is a graduate of M.I.T. and is
a Mechanical Engineer for a medical device company specializing in
emergency cardiac resuscitation. He has been in product design for 25
years including industrial design, human interface design and mechanical
packaging. In addition he has developed numerous programs to supplement
the design process for analysis, and improved use of the engineering CAD
tools and brings all these experiences into Second Life as a product
designer, scripter, and animator, with a special interest in improving
the realism of immersion for the Second Life resident, with a focus on
how to make the motion and actions of avatars more “human”. He lives in
Massachusetts with his wife. His three children are all in college.
After years of building a bio that included so many diverse fields it
inspired jokes about what he hasn’t done yet, Nicholas Chase (Chase
Marellan) currently serves as President of InterSection Unlimited. He is
the author of close to a dozen books on web development topics and is
currently co-authoring "Platform Second Life: Developing Real World
Applications". He is the developer of ChatBridge, a powerful,
scaleable, multiprotocol hosted service that now connects Life 2.0's
inworld venues to life20.net. |
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